![]() The movement of the character can either be direct (you dragging it across the scene) or indirect (a motion effect attached to a hand on an arm that swings because the torso is moving).Īuto Blink automatically triggers a layer, such as eyelids that blink or lights that you want to flicker. For example, as a character moves to the right, you can switch to a profile view of the character running with motion trails behind it. Motion Trigger allows you to switch between different views based on the direction a character or part is moving. You can easily switch between visual or text-based tags at any time.īehaviors are extra functionality sets that can be applied to characters (such as head turning and breathing), and Preview 4 adds some useful options to add depth to your creations. If I want to experiment with some different mouth shapes or head turn positions, I can quickly tag and untag layers to view the results.įor those of you still wanting to name your original artwork layers with the canonical names, that’s fine – they’ll come in with the appropriate tag automatically applied. For example, if I want Layer 42 to be my right eyebrow, I can tag the right eyebrow using the example face in the new tagging panel. ![]() Within Character Animator, you can select any layer and tag it appropriately using the new visual or text-based tags panel. With Character Animator Preview 4, you don’t have to worry about naming your layers anymore. ![]() But remembering all of these canonical names made artwork preparation a bit more tedious. By naming a layer “left pupil,” you could control the movement of that layer with your own left pupil in a webcam. Up until now, users had to name a character’s Photoshop or Illustrator layers a certain way to work within Character Animator. With Preview 4, Adobe has added several new features that make it even easier ![]()
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